Minggu, 24 Mei 2015

Ebook Download Beginning C++ Game ProgrammingBy John Horton

Ebook Download Beginning C++ Game ProgrammingBy John Horton

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Beginning C++ Game ProgrammingBy John Horton

Beginning C++ Game ProgrammingBy John Horton


Beginning C++ Game ProgrammingBy John Horton


Ebook Download Beginning C++ Game ProgrammingBy John Horton

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Beginning C++ Game ProgrammingBy John Horton

Learn C++ from scratch and get started building your very own games

About This Book

  • This book offers a fun way to learn modern C++ programming while building exciting 2D games
  • This beginner-friendly guide offers a fast-paced but engaging approach to game development
  • Dive headfirst into building a wide variety of desktop games that gradually increase in complexity
  • It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively

Who This Book Is For

This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations.

What You Will Learn

  • Get to know C++ from scratch while simultaneously learning game building
  • Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game.
  • Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds
  • Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files
  • Get ready to go and build your own unique games!

In Detail

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.

We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.

Style and approach

This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.

  • Amazon Sales Rank: #1143886 in Books
  • Published on: 2016-10-07
  • Released on: 2016-10-07
  • Original language: English
  • Dimensions: 9.25" h x 1.18" w x 7.50" l,
  • Binding: Paperback
  • 520 pages

About the Author John Horton is a coding and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles about programming, especially for beginners. He is the founder of Game Code School, http://www.gamecodeschool.com, which is dedicated to helping complete beginners get started coding using the language and platform that is best for them. John sincerely believes that anyone can learn to code and that everybody has a game or an app inside of them, and that they just need to do enough work to bring it out. He has authored around a dozen technology books, most recently the following: Beginning C++ Game Programming: https://www.packtpub.com/game-development/beginning-c-game-programming Android Programming for Beginners: https://www.packtpub.com/application-development/android-programming-beginners Android Game programming by Example: https://www.packtpub.com/game-development/android-game-programming-example Learning Java Building Android Games: https://www.packtpub.com/game-development/learning-java-building-android-games

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Sabtu, 09 Mei 2015

Free Download The Doubtful Guest, by Edward Gorey

Free Download The Doubtful Guest, by Edward Gorey

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The Doubtful Guest, by Edward Gorey

The Doubtful Guest, by Edward Gorey


The Doubtful Guest, by Edward Gorey


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The Doubtful Guest, by Edward Gorey

About the Author

Edward Gorey (1925-2000) wrote and illustrated such popular books as The Doubtful Guest, The Gashlycrumb Tinies, and The Headless Bust. He was also a very successful set and costume designer, earning a Tony Award for his Broadway production of Edward Gorey's Dracula. Animated sequences of his work have introduced the PBS series Mystery! since 1980.

Read more

Product details

Hardcover: 32 pages

Publisher: Houghton Mifflin Harcourt; First edition (June 15, 1998)

Language: English

ISBN-10: 0151003130

ISBN-13: 978-0151003136

Product Dimensions:

7 x 0.3 x 4.6 inches

Shipping Weight: 1.3 ounces (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

91 customer reviews

Amazon Best Sellers Rank:

#23,932 in Books (See Top 100 in Books)

 "The Doubtful Guest" is a story of an odd looking creature in "white canvas shoes" making an appearance one wild winter night. Written in couplets, this rhyming book is fun to read as it is entertaining. Each illustration depicts the guest in a strangely interesting situation. Where did this creature come from and when will it leave?! No one knows. If you like this style of book, check out this new fairytale about a little girl and a haunted house: The Stumps of Flattop Hill

"Quirky" barely begins to describe the work of Edward Gorey who, for much of his productive life was suspected of being Victorian, British, or dead. Gorey (who passed away in 2000) was none of these, but he did very much create his own world, and "The Doubtful Guest" is as good a place as any to begin exploring it. His work is a little difficult to describe in words other than his own. Some idea of the content may be gleaned from the diminutive scarved and sneakered furry creature on the cover, and this line from the end of the story:"It came seventeen years ago, and to this day, it has shown no intention of going away."Enjoy.

This book is seemingly childlike, but it is quite deep. If you want everything spelled out for you, read Dr. Seuss. This is a grownup book, one that makes you think. I could tell you what I think it is about, but what it means to me could be quite different from what it means to you. The openness to interpretation is what differentiates Edward Gorey from children's literature.

Pocket sized Perfection. I can now see the reason there were talks in place of turning this book into a tv series. The illustrations are rich, delicious, luxurious. And the rhyming text is absolute delight. Perfect little treat for devoted fans of all things Edward Gorey.

This is a charming story of a questionable character who appears out of nowhere and endears "it"self by simply being itself: odd, personable, quirky, and tenacious. The pen and ink drawings by Edward Gorey are impeccable (his formal training at the School of the Art Institute of Chicago lasted only one year), showing a natural gift for precision and imagination; they are used exclusively as signatures of the PBS series "Mystery." The Victorian/Edwardian theme creates another world, placing the reader in the late 19th, early 20th century of elegance and propriety, making the mysterious appearance of this peculiar "Doubtful Guest" even more peculiar. The fact that Mr. Gorey created these drawings and the story they tell in 1957 is testimony to its timeless, endearing, enduring quality.

This story in poem form amuses me greatly, as I have an odd tenant in my house who has been with me for 14 years and has behaviors that remind me of the creature in the tale. I showed it to him and he laughed uproariously. The writing is quite clever, smacks of truth, and rhymes nicely.

What is unique about the author are his drawings. The drawings in this book AR postcard size and bus the fine details are difficult if not impossible to discern. If you really want something by this artist oh, look elsewhere.

This is my single favorite Edward Gorey book, partially because of the amusing couplets it is written in, but mostly because of the appearance of the guest himself, which never ceases to amuse me. The concept of a strange creature who mysteriously visits and decides to stay (seventeen years) while exercising odd whims (like fits in which he removes all towels from the bath or hiding inside a soup tureen) is particularly suited to Gorey's odd brand of humor (although it is not one of his more unusual books, by any stretch of the imagination.)I have liked Edward Gorey since I was in my teens, and still find him as unique and entertaining as ever. This is my very favorite Gorey book, and would make an excellent introduction to one of the oddest cartoonists of the twentieth century.

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Jumat, 08 Mei 2015

Free Ebook GRE Contextual Vocabulary (GRE Test Preparation)By Editors of REA

Free Ebook GRE Contextual Vocabulary (GRE Test Preparation)By Editors of REA

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GRE Contextual Vocabulary (GRE Test Preparation)By Editors of REA

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GRE Contextual Vocabulary (GRE Test Preparation)By Editors of REA


Free Ebook GRE Contextual Vocabulary (GRE Test Preparation)By Editors of REA

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GRE Contextual Vocabulary (GRE Test Preparation)By Editors of REA

Are you taking the New GRE?
Then you need REA’s New GRE Contextual Vocabulary Focused Vocabulary Prep for the New Exam!
REA’s GRE Contextual Vocabulary gives GRE test-takers a fun and easy way to improve their vocabulary skills before taking the exam.Designed for anyone who needs help with their GRE vocabulary, this unique study guide combines a traditional GRE vocabulary review with interactive puzzles and games. The word games include inference-to-meaning, fast-facts anecdotes, minimal parts, word scrambles, grammar stretches, and more! The chapters alternate between games and puzzles and strategy and high-frequency GRE word lists.Unlike other study guides that only contain a list of vocabulary words, our book lets you test your knowledge of must-know GRE terms in a contextual format. Learning GRE vocabulary from a fun and stress-free book helps you improve your skills, so you can score higher on the verbal section of the GRE. REA’s Contextual Vocabulary is a must-have for anyone taking the new GRE!

  • Sales Rank: #1938893 in eBooks
  • Published on: 2012-12-13
  • Released on: 2012-11-15
  • Format: Kindle eBook

From the Back Cover
NEW GRE CONTEXTUAL VOCABULARY – A FUN, EFFICIENT WAY TO MASTER GRE VOCABULARY!

Get the most frequently tested GRE words and raise your score!

200 MUST-KNOW GRE WORDS FOR FOCUSED PREPARATION
When it comes to building your word power for today’s GRE, context matters more than ever. Other GRE test guides present lengthy vocabulary lists. REA gives you exactly the GRE vocabulary and verbal cues you need most to have the edge on test day.

FUN GAMES TEACH GRE VOCABULARY IN CONTEXT
Our unique approach combines a concise GRE vocabulary review with interactive puzzles and games. Word games include inference-to-meaning, crossword puzzles, matching, fill-ins, word scrambles, grammar stretches, and more!

EXPERT TEST-TAKING STRATEGIES
Learn expert strategies for mastering the vocabulary terms tested on the Verbal Reasoning section of the new GRE. You’ll build your confidence and boost your GRE score.

About the Author
Dr. Ken Springer is a professor of education at Simmons School of Education and Human Development at Southern Methodist University. Dr. Springer is active in both teaching and research, with more than 60 scientific publications and presentations to his credit. Since 2010 he has authored or co-authored the following books: Educational Research: A Contextual Approach and TExES: Generalist EC-6. His recent work in English-language skill instruction includes co-authorship of REA’s CLEP College Composition Exams, published in 2011.

Excerpt. © Reprinted by permission. All rights reserved.
What This Book Is About

This book is designed to improve your vocabulary. The focus is on the advanced vocabulary you will need for the GRE revised General Test. Having a well-developed vocabulary is useful in many settings and especially critical to successful performance on the GRE. In particular, the Verbal Reasoning section relies heavily on an understanding of advanced vocabulary.

The quality of your responses to the Analytical Writing prompts depends in part on your knowing vocabulary that allows you to express your ideas clearly.

We use a contextual approach to teach new vocabulary. This approach does not rely on conventional flash-card methods. Rather, new words are introduced in meaningful contexts—i.e., in passages, most of which consist of brief narratives. Numerous exercises, activities, and puzzles are then provided in order to reinforce your understanding of the new words. Through this approach, learning new words should be fun rather than just being limited to the use of flash cards and drills.

Outline of the Book

The book consists of six chapters:

Chapters 1 and 2 provide context-based vocabulary instruction, along with exercises, activities, and games.

Chapter 3 consists of challenging crossword puzzles that test your understanding of what you learned in Chapters 1 and 2.

Chapter 4 introduces strategies and resources you can use to build your vocabulary further.

Chapter 5 presents a brief introduction to the GRE Verbal Reasoning section.

Chapter 6 describes strategies that will help you do your best on the GRE Verbal Reasoning section.


Guide to the First Two Chapters

Following is some information that will be helpful as you read Chapters 1 and 2—the chapters that provide instruction, and are the longest chapters in the book.

Chapters 1 and 2 consist of 12 units apiece. Each unit begins with a story in which advanced vocabulary words are underlined. You will be asked to guess the meanings of these words, and the meanings will then be provided.

Next you will work through a series of exercises, activities, and games that reinforce and test your understanding of the new words. These exercises and so on consist of matching, fill-in-the-blanks, puzzles, and more.

In Chapters 1 and 2, every third unit will consist of a review that provides additional exercises, activities, and games that cover what you learned in the previous two units. Most of the review units will also introduce one or two new words. Answers to all of the exercises, activities, and games in the main units and review units are provided at the end of each chapter.

 

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GRE Contextual Vocabulary (GRE Test Preparation)By Editors of REA PDF
GRE Contextual Vocabulary (GRE Test Preparation)By Editors of REA PDF